Tetris Didn't Win at This Gaming Ceremony — A New Category Might Solve This

As any prominent awards ceremony draws close, one notices a demand for introducing additional classifications to honor overlooked contributions and delight the passions of followers who have specialized interests.

Another commentator has already made supporting a scary games classification. It would be amazing. The same goes for tabletop games, which is a dedicated supporter's campaign. Yet I need to apologize in advance for pushing forward because like all single-minded supporters, I have a cast-iron argument supporting my request stands as crucial and important of all. Here's the proposal: It's essential to create a classification for brain-teasing titles.

Categorizing Game Types

Categorizing art by genre isn't exact; opinions vary greatly, and it will always generate discussions concluding with vague boundaries. This explains why cinema institutions avoid this approach. Yet it remains an unavoidable compromise in the world of interactive entertainment, showing incredible range they barely qualify one unified medium.

To recognize the complete range of gaming accomplishments to be recognized, while allowing diverse titles to receive proper recognition, specific award classifications remain vital.

Existing Game Classification System

Leading game ceremonies currently feature genre categories for Action, Action/Adventure, Role-Playing, Combat games, Simulation and strategy titles, and Sports/Racing games. Together, these six categories successfully include numerous genres, making space possible for most games within them.

Different situation exists for logic-based experiences. There’s simply nowhere to accommodate them. Think about these outstanding current releases, showing diverse approaches: building puzzles of one title, intense tile-matching from another release, and the sweetly sociological logic puzzles in another game. What category would fit them among existing types? Unfortunately, nowhere.

The Representation Problem

Numerous examples exist excellent brain-teasers published annually lacking appropriate categories during gaming ceremonies, except when they manage to fit award groups including Handheld titles, Virtual reality experiences, and the highly challenging Indie races.

  • A renowned logic title wasn’t nominated completely in 2014
  • Another imaginative release received no nominations in 2019
  • Well-received sorting experience was overlooked in 2021
  • Only a few logic titles barely qualified for niche award types

Value of Brain-Teasers

Commonly they're small games, but the art of the puzzle game is of massive significance. Famous handheld logic titles count as most popular titles worldwide maintaining this status for many years.

The legendary block-stacking game rivals famous sandbox experiences competing to become best-selling game of all time; it also contends for best game of all time. Brain-teasers form essential building blocks to the art of video games, and engaging with almost every other genre.

Proposal and Rationale

Logic titles wouldn't face that issue. You could fill multiple candidates interesting, varied, worthy titles annually without trouble — actually, with challenge, since numerous excellent many worthy titles.

And to reiterate, these include experiences without proper classification during prominent ceremonies. Puzzle game makers operate at the demanding boundary of video game design, creating some of the purest expressions of gaming itself. Just like film action specialists, they merit acknowledgment. We shouldn't delay 35 years.

Roberta Hall
Roberta Hall

Elara Vance is a gaming journalist and esports analyst with over a decade of experience covering competitive gaming scenes across Europe.