3 Pokemon Games That Were Denied the Adoration They Deserved

Following a glimpse of world peace courtesy of Pokemon Go, it's beyond doubt that the creature-catching franchise stands as one of the most popular gaming titles in existence. Pikachu is every bit as identifiable as Disney's mascot, perhaps even more. The persistent frenzy surrounding trading card values ensures near-daily Pokémon news stories. You'd be difficult to find a Pokémon game that failed to move at least a few million copies. Remarkably, fan-made Pokémon games go viral every year.

However despite that pervasiveness and popularity, some Pokémon games that are totally overlooked. These represent titles that failed to receive their fair shake, or were buried by the hype of the mainline series. These are Pokémon games stuck on ill-fated platforms or services, or were early forays onto different formats. They're often also Pokémon games that probably would have blossomed if they ever got follow-ups or modern remakes. With these criteria in mind, this list will not be yet another reminder for Pokémon Conquest or the Pokemon Mystery Dungeon series. We're pulling an Excadrill.

Still, you may already know about these Pokémon games. Therefore, prior to adjusting your spectacles and writing 'Well,' we can all acknowledge that these are Pokémon games for people with discerning palates, agreed?

Pokemon Ranch: The Chill Forerunner

Too many Pokémon games emphasize the battling element of the series, and far too few of them focus on the everyday realities that would come with owning a companion. Admittedly, modern titles include small features like these in recent entries—you can play with your monsters in camps. But I am longing for a Pokémon game more in the style of Nintendogs or The Sims.

My Pokemon Ranch (2008) for the Nintendo Wii is not that game. The digital-only title is best seen as the precursor to Pokémon Home; that is, as a repository to store monsters from different games. Reviews from its launch said Ranch was a poor if not outright hideous game. It's not my goal to dispute these notions, but it behooves me to say Ranch might be the nearest we've come to a slice-of-life Pokémon game.

As the name suggests, the game is set on a ranch where your Mii avatars—imagine this—just relax with your Pokémon pals. The interactions with Pokémon were basic, and a lot of the appeal was watching what your monsters might do when they're not being forced into battle. Ideally, Pokémon Ranch would have been the beginning of a beautiful franchise built on the daily joys of living your life with a tiny companion. But since The Pokémon Company can collect a fee for Pokémon Home now, it's likely we will never see a Pokémon Ranch game realized to its fullest potential. One might cry 'help us, Pokémon Pokopia!' but it's also known that the Nintendo Switch 2 exclusive is as much a puzzler as it is a life simulation.

Ranch came out well before Stardew Valley kicked off the lasting craze of cozy games. It was before the rise of passive games, and the Let's Play normalization of viewing games you aren't actively controlling. Many never realized that Ranch's proposal to observe your creatures as much as you interact with them didn't mask a shallow core. In actuality, Ranch's attention to detail was so extraordinary, there's a Twitch stream focused on running the game 24/7. The streamer who operates the channel maintains that, after almost twenty years of playing the game, he still has not seen everything that is in it. Recognition for Pokémon Ranch: no one understood you in 2008.

Pokémon Duel: The Tactical Board Game Lost

Did you know that Pokémon once had an official tabletop game with action figures? Pokémon Duel was the 2016 effort to digitize the physical experience in a more accessible format. Duel was also, sadly, one of Pokémon's first ventures into the world of free-to-play mobile gaming. Duel had the trappings of a gacha title where players could pay to win—and there was incentive to do so, given the lengthy grind for new pieces.

These questionable mechanics obfuscated a tragic reality: Pokémon Duel was an superb tactical game with Duel today. "Words cannot describe how much I loved and miss this game," one YouTube comment reads, seven years after Duel's servers were shut down. "Honestly I think this game was better than TCG Pocket in terms of depth, approachability, design, and features in general," another commenter wrote. "I truly believe if it launched now people would be engaging with it more than GO and Pocket together."

Regrettably, Duel's early release was plagued with server issues. Technical problems, alongside Duel's predatory business model, gave people few incentives to come back. If, by some miracle, The Pokémon Company decided to revive this franchise, it's unclear things would play out differently. The unique game board made for a great strategic challenge for the few folks who played Duel, but that playing field is also a intimidating eyesore.

Pokemon: Magikarp Jump: The Silly Experiment

Image from Magikarp Jump
Select Button/Magikarp Jump

Man, why don't more Pokémon games relax a little and have some enjoyment? Magikarp Jump (2017) was a rare instance of The Pokémon Company approving a game with a concept so silly, it was verging on shitpost. Considering we're dealing with a franchise where trainers venture forth with a team of useless monsters who simply cannot do anything, I'm shocked we don't have more Pokémon games that laugh at themselves.

In Magikarp Jump, the player is tasked with breeding the ultimate version of the infamous fish. I'm not talking about a Magikarp that can win battles. These are 'Magikarp raised to enter competitions to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many mobile games, forces the player to pause before they can train their Magikarp further. But it is evident throughout the experience that the developers appreciated and got the community love around Magikarp.

Nowhere was this more evident than in Jump's merciless random occurrences, where your Magikarp was just as likely to improve as it was to get eaten by a Pidgeotto. Apart from the clever dialogue, Magikarp Jump also experimented with other things I wish the core series would do, like offering a wide variety of the same species of monster. I know it's not feasible for any Pokémon game to have dozens of variations for a roster of over a thousand creatures, as Magikarp Jump does... but one can dream.

Magikarp Jump was not a particularly complex or profound game, but the kernels of genius were there. Witty events with outrageous outcomes that forever alter how you can raise a pet also describe the excellent Mewgenics. It's worth noting: Mewgenics will likely be in the running when Game of the Year season rolls around.


With numerous mainline entries and derivative titles, chances are that I omitted that one Pokémon game you absolutely adore but argue that not nearly enough people played. I know that some people look back on games like Pokemon Ranger or Pokémon Pinball fondly notwithstanding argu

Roberta Hall
Roberta Hall

Elara Vance is a gaming journalist and esports analyst with over a decade of experience covering competitive gaming scenes across Europe.